Concept and Visual Development
Tuesday, September 18, 2012
sketchbook designer..... playtime.
where it all begins
I'm working on rendering out zdepth, ao, beauty passes to composite in AfterEffects.
Friday, September 14, 2012
a bit more tuning, pfx, and alphas for cracks, sillouettes, etc...
Thursday, September 13, 2012
first cg env assignment..... design a door and more
rendered in MR with a few pfx plants and alpha card trees.
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